Q: What about the linguistic merit of the notions of 'virtual reality'
and 'interactive art'?
A: They are both OXYMORONS.
Q: What about ubiquity, dispersion, dissemination, &c.
of information in cyberspace?
A: Beware of postmodernism, be aware of SEARCH ENGINES.
Q: What about technique within the realm of computer technology?
And can it yield art?
A: Technology becomes technique through TRANSPARENCY
and thereby morphs into ART;
true to its heritage, its economic OBLIGATION to the establishment,
the discours limps behind slavishly.
Q: What signifies virtuality to art?
A: There's no essential DIFFERENCE in content between the virtuality of
17th century paintings and today's VR, except the MEDIUM.
Q: What about interactivity in electronic art?
A: As a CLASSICAL painting consists of a frame, linen, and oil paint,
so INTERACTIVITY is an integral part of electronic art.
Q: What 's the main difference between traditional painting and sculpture
and the new art?
A: There is an OBVIOUS discrepancy in the new art between enclosed physical space
and the corresponding disclosed VIRTUAL space.
Q: What is the economic value of art in the domain of cyberscpace?
A: Economic values can NEVER be applied to art,
art lies BEYOND economics; quantity always follows from quality.
Q: Is physicality more real than virtuality? And must art be one of these or both?
A: Art is a REALITY in itself and can APPEAR in every possible manifestation.
Q: What about promiscuity of information in cyberspace?
A: Promiscuity of information in artificial neural nets is SIMPLE
compared to the promiscuity of information in the HUMAN brain;
beware of MYSTIFICATION and HYPE - consult Lawrence Weiner as well.