Q: What about the linguistic merit of the notions of 'virtual reality'
       and 'interactive art'?
A: They are both OXYMORONS.

Q: What about ubiquity, dispersion, dissemination, &c.
       of information in cyberspace?
A: Beware of postmodernism, be aware of SEARCH ENGINES.

Q: What about technique within the realm of computer technology?
       And can it yield art?
A: Technology becomes technique through TRANSPARENCY
       and thereby morphs into ART;
       true to its heritage, its economic OBLIGATION to the establishment,
       the discours limps behind slavishly.

Q: What signifies virtuality to art?
A: There's no essential DIFFERENCE in content between the virtuality of 
       17th century paintings and today's VR, except the MEDIUM.

Q: What about interactivity in electronic art?
A: As a CLASSICAL painting consists of a frame, linen, and oil paint,
       so INTERACTIVITY is an integral part of electronic art.

Q: What 's the main difference between traditional painting and sculpture
       and the new art?
A: There is an OBVIOUS discrepancy in the new art between enclosed physical space
      and the corresponding disclosed VIRTUAL space.

Q: What is the economic value of art in the domain of cyberscpace?
A: Economic values can NEVER be applied to art,
       art lies BEYOND economics; quantity always follows from quality.

Q: Is physicality more real than virtuality? And must art be one of these or both?
A: Art is a REALITY in itself and can APPEAR in every possible manifestation.

Q: What about promiscuity of information in cyberspace?
A: Promiscuity of information in artificial neural nets is SIMPLE
       compared to the promiscuity of information in the HUMAN brain;
       beware of MYSTIFICATION and HYPE - consult Lawrence Weiner as well.